Welcome to The Tank Club Ultimate New World Tank Guide!

This New World Tank Guide has been created for PvE Tanks, to assistance coach you lot on your manner to becoming a successful Tank in The New World MMO.

New World is one of the newer MMO games on the scene and as with every MMO game, there are a severe lack of Tanks! In New Earth, the playstyle of a Tank is very different to other MMO games due to the combat system having no form variations, the limited bachelor combat abilities and the standoff with enemies.

At that place are some challenges when it comes to playing as a Tank in New World, this game was initially intended to only exist a PvP game. A lot of the PvE content was released tardily in the development and later on launch. There are plenty of PvE challenges to overcome and every bit is the case in MMO games, if you lot can master the Tank role, y'all have no problem finding a grouping to complete that content with.

Before you become started with Tanking, please have a petty time to accept a read through this guide to hopefully give you an idea nearly what Tanking is all well-nigh in New World

This guide is basically a summary of everything you need to know, whether you are new to New Earth or just new to Tanking, yous should find all the basic information you need to first Tanking.

For a skilful general build for a Tank, make sure you also check out our New World Tank Build.

If you lot demand any help on annihilation non mentioned in this guide, reach out to united states of america on The Tank Society Discord.

Updated: November 2022.

New Globe Tank Guide Table of Contents

  • What is a Tank?
  • Attributes
  • Weapon Options
  • Weapon Abilities & Passives
    • Sword and Shield
    • War Hammer
    • Great Axe
    • Hatchet
    • Greatsword
    • Other Weapons
  • Equip Load
  • Gear Perks
  • Gems
  • Damage Absorption
  • Heartrunes
  • Stamina Management
  • Taunt & Threat
  • Consumables
    • Trophies
    • Nutrient
    • Potions
    • Weapon Coating
    • Honing Stones
    • Other: Incense, Oakflesh Balm, Gemstone Dust
  • PvE
  • Expeditions
  • How To Tank
  • Beginner Tank Info

What is a Tank in New Earth?

Tanking in New Globe is an important function every bit it is in every other MMO. They play an important part in a range of content in both PvP and PvE but they shine the most within the five-person group content, Expeditions.

As a Tank yous'll be expected to control enemies and maintain aggro of them keeping them focused on you to let your group members to perform their roles equally Damage Dealers and Healers, and while doing this you'll need to stay live.

In addition, Tanks also assist their grouping past oversupply controlling, positioning enemies correctly and providing enemy debuffs and buffs to your grouping while likewise managing your Stamina for blocking and timing your skill casts finer.

When yous progress onto the endgame PvE content with things such as Mutated Expeditions, the Tank role adjusts in some situations to become more DPS orientated. At that place is a lot more to Tanking in New Globe than just property block but surviving and keeping the enemies focussed on you are the minimum expectations for all Tanks.

To start your journey as a Tank you simply need a weapon with a gem slot along with a Carnelian gem.

Once you have this yous'll brainstorm to generate "Threat" on the enemy significant they will aggro to yous, and this is footstep i of becoming a New World Tank.

New World Tank Guide: Attributes

When information technology comes to Tanking in New World, you should apply your attributes in i of two general options.

To accomplish the number of attributes shown hither – yous need to apply your aspect points, use gear with but Strength and Constitution perks and use nutrient that has STR and/or CON. You might run into a slight deviation in your attributes if y'all are non using gear that is 600+ Gear Score.

300 Forcefulness + 200 CONSTITUTION

This is the most optimal setup for Tanking. Information technology'southward aimed at being a more aggressive playstyle and the main reason for putting the 300 points into Force is to requite you GRIT when doing Light and Heavy attacks, preventing you from being staggered by incoming attacks. With the 200 points into Constitution, you unlock 10% increased physical and elemental armor which reduces your incoming damage.

This type of setup helps yous to output more than damage and maintain good threat levels on the enemy forth with ending fights faster, but you will need a good healer past your side since y'all won't be blocking as frequently thus taking more damage.

300 STR 200 CON

200 STRENGTH + 300 CONSTITUTION

For a more defensive approach, you would use this setup which stacks more wellness. This can be helpful when using the lobby for doing expeditions or going into new content where y'all don't know the mechanics.

Tank Academy: Attributes | New World

New World Tank Guide: Weapon Options

To assist you with Tanking in New World you'll need to build your graphic symbol with certain weapons and skills.

There are currently 9 taunt skills that can be used with 8 unlike weapons.

When you combine a weapon with a Cut Carnelian Gem and one of these skills – they are Taunt Gem Compatible pregnant yous'll physically taunt the enemy to you for a certain time upon using a taunt skill with the gem equipped to the weapon.

New Globe Taunt Skills

  • Sword – Shield Bash & Defender'southward Resolve
  • State of war Hammer – Shockwave
  • Great Axe – Reap
  • Hatchet – Berserk
  • Greatsword – Roaring Rupture
  • Spear – Vault Kick
  • Rapier – Riposte
  • Blunderbuss – Hook Shot

Sword & Shield + War Hammer

This is generally the well-nigh useful weapon setup since yous have the defensive and taunt capabilities of the Sword and Shield combined with the Oversupply Control offered by the War Hammer, you also accept the enemy debuff Rend making this the top choice for most Tanks. It offers a good combination of damage and crowd control.

Sword & Shield + Great Axe

This is another great option just usually more for situations with multiple enemy targets. With the Groovy Axe you accept the possibility of pulling enemies into a stack and holding them in place making this great for add pulls in-betwixt dominate fights.

Sword & Shield + Hatchet

With a Hatchet you have the option of great damage but also some other actually strong method for AoE Taunting without having to physically hit the enemy with anything.

Other weapons:

Greatsword

When using this equally a Tank, it would ideally be used in place of the Sword & Shield. It has some good abilities, but it doesn't offer anywhere about the utility of other weapons for performing Tank duties.

Ice Gauntlet

This is more useful when optimising your Tank for damage and utility in the end game when combined with a Hatchet.

It is possible to use other weapons in some niche builds and situations, but these are the nearly mutual and useful options.

New World Tank Guide: Weapon Abilities & Passives

Sword & Shield Defensive

NW Sword Shield Skills

Sword & Shield Offensive

Sword & Shield Offensive

Shields tin just be combined with a Sword in New World, and they are also the most useful and effective weapon to employ as a Tank.

You become a range of useful abilities and passives by using this weapon – the virtually useful abilities you'll desire to equip are:

Shield Bash

Deals 50.0% weapon damage, staggering and stunning foes in forepart of you for 2.0s.

This ability has grit. (Grit prevents you from beingness staggered by incoming attacks.)

Taunt Precious stone Compatible: If yous take a Carnelian gem equipped in your sword, this ability inflicts taunt for six.0s to all enemies hitting. (Taunt causes monsters to focus just on you.)

Cooldown: 25 seconds

Opposite Stab

A stab assault that deals 175.0% weapon harm and staggers our target.

Cooldown: xx seconds

Defender's Resolve

For 8s, reduce the incoming base impairment from attackers by thirty%.

Taunt Gem Compatible: If you have a Carnelian gem equiped in your sword, This ability crusade an 6s taunt to all enemies within 8m. (Taunt causes monsters to focus simply on yous.)

Cooldown: 45 seconds

Defender'south Resolve is a strong skill as it'south an AoE taunt simply too reduces your incoming harm, with the passives you get additional reduction and a heal only information technology has a huge cooldown. This is why yous accept to use Reverse Stab – with the Tactician passive yous're able to reduce all other sword cooldowns by 25%, so when using your sword abilities, you brand certain Defenders Resolve is used, then use Shield bash for another taunt and also a stagger to the enemy, then you lot striking Opposite Stab to reduce both of those abilities cooldowns to make them bachelor quicker.

The Defender tree is the ameliorate option for Tanks but the Leadership passive in the Swordmaster tree gives 10% increased impairment to your grouping is a potent grouping buff. You'll lose a lot of good Tank passives when trying to unlock Leadership but it's worth information technology when pushing the terminate game content, otherwise make employ of the more defensive setup.

War Hammer

War Hammer

State of war Hammers are extremely useful for providing rend, Crowd Control and Damage as a Tank.

These are the best abilities to use:

Armor Breaker

A powerful swing that penetrates 35% of the target's armor and deals 140% weapon damage.

Cooldown: 12 seconds

Wrecking Ball

Strike the footing with your war hammer, dealing 130% weapon damage and knocking down your target.

This ability has grit. (Dust prevents you lot from being staggered by incoming attacks.)

Cooldown: fifteen seconds

Shockwave

Slam your state of war hammer into the ground, causing a 3m radius convulsion that deals fourscore% weapon damage, staggering and stunning all impacted targets for 2s.

This ability has grit. (Grit prevents yous from being staggered by incoming attacks.)

Taunt Gem Uniform: If you take a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6s to all enemies hitting. (Taunt causes monsters to focus only on you.)

Cooldown: 20 seconds

Armor Breaker is vital with the Lasting Trauma passive; you provide rend on the targets it hits reducing their damage absorption meaning those enemies receive more damage from you and your group.

Wrecking Ball provides some good crown control by knocking the enemies down which is a much better selection compared to something like Clear Out, you want enemies to be stacked up and controlled rather than knocked abroad.

Shockwave is your AoE taunt skill with the War Hammer but also damages, staggers and stuns enemies and so it's another great oversupply control skill. With the Frailty passives information technology applies weaken to the enemy making them do less damage

With the War Hammer you are focussing on Heavy Attacks and Damage. Upon heavy attacking y'all reduce cooldowns, you gain empower, take dust plus 12% damage reduction when grit is agile so it's of import to Heavy Attack with the State of war Hammer. You don't actually want to cake with this weapon, although you tin, if you are about to block an assault information technology's best to switch dorsum to your sword.

Slap-up Axe

Great Axe Skills

Great Axes are great for Crowd Control. You can apply them during add pulls to assist with stacking enemies so your group can kill them quicker with Surface area of Effect damage.

These are the best abilities to use:

Reap

Extend your axe 5m, pulling foes to you and dealing seventy% weapon damage and staggering struck foes.

Taunt Gem Compatible: If you accept a Carnelian jewel equipped in your peachy axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus but on you.)

Cooldown: eighteen seconds

Maelstrom

Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you lot. Deals 100% weapon impairment.

Cooldown: 20 seconds

Gravity Well

An upward swing dealing 99% weapon damage and projecting a powerful tear in reality that creates a vortex upward to 10m away. The vortex pulls foes within 4m to its heart and roots them for 1s. Foes within the vortex have their movement speed is reduced by 60% due to the intense gravity. The collapsing vortex ends after 3s with a dissentious burst dealing 125% weapon impairment.

Cooldown: 30 seconds

New Earth Tank Guide: Equip Load

There are different situations where y'all may consider different Equip Loads as a Tank in New World.

Heavy Load

This is your standard Tank equip load. You lot have more cake stability and increased duration on your crowd control. You would ideally employ full Heavy Armor and a Tower Shield when going with a Heavy setup.

Medium Load

Yous might consider this option for the reduced dodge cost, when you setup in a certain way you have access to an extra contrivance when using a Medium Load.

Light Load

This is sometimes used for speed running expeditions with well organised groups. You'll need to employ a Round Shield and Light Armor to achieve this setup. This is non for your standard type of Tanking but when you lot are trying to increase your DPS and then you tin can opt for a Low-cal Load.

New World Tank Guide: Gear Perks

The gear y'all use as a Tank will normally vary from one slice of content to the next. You lot can create a general Tank setup but when venturing into harder content you lot'll want specific gear that has Blight, Ward and Gems that are specific to the enemy you are fighting against.

Weapon Perks

Sword: Bane Perk depending on which enemy type you are facing, Refreshing Move, Thwarting Strikes (300+ STR) or Enchanted (Nether 300 STR). You'll generally be Light Attacking with the Sword which is reducing cooldowns with Refreshing Move and yous're gaining the additional damage from the Bane and Disappointment Strikes/Enchanted.

War Hammer: Blight Perk depending on which enemy type you are facing, Trenchant Strikes, and any other perk such every bit Slap-up, Vicious and Keenly Empowered. With the War Hammer you are generally Heavy Attacking to gain the benefits of your War Hammer passives, so the Bane perk combined with the increased harm from Trenchant Strikes is good then combining that with whatsoever other impairment perks to button more damage. You lot don't need something like Refreshing Movement because yous have a War Hammer passive that reduces cooldowns when Heavy Attacking already.

Great Axe: Bane Perk depending on which enemy type you are facing, Disappointment Strikes (300+ STR) or Enchanted (Under 300 STR), any other perk such as Swell, Vicious and Keenly Empowered.

Hatchet: Blight Perk depending on which enemy type you are facing, Thwarting Strikes (STR 300) or Enchanted (Under 300 STR), whatsoever other perk such every bit Keen, Vicious or Keenly Empowered.

Greatsword: Blight Perk depending on which enemy type you are facing, Refreshing Movement, Disappointment Strikes (300+ STR) or Enchanted (Under 300 STR).

Bane perks are used in a similar way to Wards; yous desire to friction match the Blight to the enemy type inside the content y'all are doing to maximise your damage output. You take Aboriginal Bane, Angry Earth Bane, Fauna Bane, Corrupted Bane and Lost Bane. Each of these offer five% increased damage against that specific enemy blazon.

Shield Perks

Tower Shield: Sturdy and Sturdy Energy are the main perks to become on your shield to help with your block and contrivance sustain, you tin combine those with Refreshing and/or a Shield Ward.

On shields you can get Shield Wards which include Cabalistic, Flame, Frozen, Lightning, Nature, Slash, Strike, Thrust or Void Ward which reduce your incoming damage from those specific elements by ii%. At that place are certain damage elements that are used by different bosses so you tin utilise these wards to reduce the damage from bosses that do specific attacks.

Armor Perks

Armor: Refreshing, Ward Perk depending on which enemy type y'all are facing and a Weapon Ability Perk.

When using Ward's, you take Aboriginal Ward, Angry Earth Ward, Fauna Ward, Corrupted Ward and Lost Ward. These offer 2.5% Impairment Absorption against that specific enemy type. Each Trek is predominantly fighting against a sure enemy type, so you need to match the Ward buffs with the correct enemy type.

With your Weapon Power Perks, you attempt to using a number of different weapon perks to gain a number of additional benefits from the weapons you're using.

Sword Perks

When using a Sword use these perks on your armor

  1. Accelerated Defiant Stance
  2. Diminishing Shield Bash
  3. Contagious Reverse Stab

War Hammer Perks

When using a War Hammer utilize these perks on your armor:

  1. Sundering Shockwave
  2. Empowering Armor Billow
  3. Penetrating Wrecking Brawl

Great Axe Perks

When using a Groovy Axe utilise these perks on your armor

  1. Enfeebling Maelstrom
  2. Insatiable Gravity Well
  3. Crippling Reap

Hatchet Perks

When using a Groovy Axe utilize these perks on your armor

  1. Refreshing Torrent
  2. Empowering Rending Throw
  3. Peachy Berserk

Jewellery Perks

Amulet: Health, Refreshing & Protection Perk. Divine is another option if you need to heave your healing received.

Protection Perks are the same as Shield Wards which include Arcane, Flame, Frozen, Lightning, Nature, Slash, Strike, Thrust or Void Ward which reduce your incoming damage from those specific elements by six%. At that place are sure damage elements that are used by different bosses so you can utilise these wards to reduce the damage from bosses that do specific attacks.

Earring: Refreshing Toast is the most useful perk so you can use potions more frequently. Then you lot desire Refreshing and something like Purifying Toast, Nimble or Healthy Toast.

Ring: Hearty is vital as it gives you an increment of Max Stamina and Leeching give you some health returned based on your damage. Pair those with Refreshing or a damage perk such every bit Slash Damage for an additional 4.9% damage with that damage type. You could apply Enfeebling if you want to go a bit more than defensive.

New Earth Tank Guide: Gems

Weapons: To make Tanking possible in New Earth, you MUST utilize Carnelian Gems on your weapons. Pristine Carnelian Gems are the best to use as they offering the almost Threat value which makes information technology easier to maintain aggro of the enemies even just past hitting them with a few light attacks.

Armor: Onyx gems are the standard nigh useful gems to utilise since you'll by and large receive Concrete damage in overland and normal expeditions.

When moving onto Mutated Expeditions you should try to match your gems to the Mutation blazon. Y'all tin can utilise Opal gems equally general cover for Mutations or Diamond/Malachite for a mixture of absorption, but this won't be as strong as using the specific absorption blazon gems such as

  • Amethyst vs Void
  • Amber vs Nature
  • Aquamarine vs Ice
  • Carmine vs Burn down

Jewellery: Follow the same rule every bit y'all practice with Armor. Information technology's a good idea to utilize specific Amulets especially for certain Mutations so if you are going against a Mutation with Nature damage then use a Nature Protection Amulet with Nature Ward Iv jewel.

Runeglass Gems

These are new additions with Brimstone Sands only it'southward somewhat difficult to make good use out of them at the moment since it volition be very expensive to continuously switch them out when switching to specific mutation types.

If you lot have a standard ready of Tank gear that you utilise and y'all want to introduce some Runeglass gems into your build, then you could do that. If you lot are a newer Tank and struggle with Cake sustain then using some Energizing Runeglass gems volition offer you lot the do good of regaining Stamina more often.

For more damage y'all would use Punishing Runeglass gems to offer increased harm aslope your impairment absorption.

Another option would be using Leeching Runeglass gems which render 1% of your damage as health for each one you accept, then this could be a good way to output as much harm as possible while recovering your wellness dorsum in the process, especially when using a full set of this.

On your weapons you tin can also use Runeglass gems. Using an Energizing Carnilian will reduce the threat from the Carnelian to 250% only yous'll gain iv Stamina for each successful hit every 3 seconds which will be beneficial on a Sword to help with block and dodge sustain.

New World Tank Guide: Damage Assimilation

When information technology comes to stacking your harm absorption to complete certain Expedition Mutations information technology'due south worth noting that every individual resistance is sort of soft capped at 50%.

And so, if you have 50% Nature Resistance so gain Fortify, y'all won't gain any boosted do good towards Nature Damage absorption from the Fortify just it would patently benefit reducing all other damage types that are nether the 50% cap and increase your resistance to those.

The reason I say "soft capped" is because if you lot stack your resistance with perks like Nature Protection and gems like Nature Ward then y'all tin can accept more than fifty% but simply if you stack information technology via those sources.

New World Tank Guide: Heartrunes

Heartrunes are like an additional ability like a special or ultimate ability which yous accept to generate over time by causing damage, healing, blocking and more. In one case you lot have built up the ability you tin can then apply it to receive the boosted benefits from the Heartrune for a short amount of time.

I have two favourites that I employ for PvE Tanking. Firstly, the Stoneform Heartrune is my favourite for boss fights because it prevents me from being staggered, reduces my incoming damage and heals me. Grasping Vines is the best for add pulls because it causes a lot of group do good with rooting the enemies and applying both weaken and rend.

More than information on Heartrunes tin can be found hither.

All-time Heartrunes for PvE Tanks | New World
Grasping Vines Heartrune

Brutal Heartrune of Grasping Vines

Summon vines around you lot that deal 100% heartrune impairment and root enemies within a 4m radius for 3s.

250 Base Damage
x.0% Critical Hitting Chance
1.30 Critical Impairment Multiplier
30.0 Block Stamina Damage
5.0 Stagger Damage

Enfeebling Vines: Inflicts Weaken on successful hits, reducing the target'southward damage by 20% for 8s.
Rending Vines: Inflicts Rend on successful hits, reducing the target's damage absorption past 20% for 5s just also reducing your stamina regeneration by 50% for 5s.

Stoneform Heartrune

Stalwart Heartrune of Stoneform

Harden yourself with layers of rock, cleansing all crowd control debuffs and granting amnesty to both stagger and oversupply control debuffs for 5s.

150 Base of operations Damage
ten.0% Critical Striking Take a chance
ane.30 Critical Damage Multiplier
50.0 Cake Stamina Damage
v.0 Stagger Damage

Fortifying Course: Damage absorption is increased by ten% while active.
Mending Form: Heal for 75% heartrune damage per 2nd while active but outgoing damage is reduced by xx%.

New Globe Tank Guide: Stamina Management

It is not possible to permanently cake equally a Tank in New Earth. You lot have a Stamina bar that depletes when blocking or dodging and it too does not regenerate while blocking.

If yous run out of Stamina while blocking, you become "Block Broken" meaning yous are unable to block again for 3 seconds nor dodge.

Some bosses tin can fully deplete your Stamina bar with 2 attacks.

What this means is you demand to be actively managing you lot Stamina resource.

How to manage Stamina:

  • Hearty perk on Ring is vital and Sturdy/Sturdy Energy perks on your shield, all 3 will help a lot with Stamina sustain.
  • Drop block when the enemy is not hitting you or doing an blitheness.
  • Low-cal Assail in between skill casts.
  • "Heavy Later a Heavy" follow upwards the bosses' heavy set on by heavy attacking yourself.
  • Use an Energizing Carnelian Runeglass Gem on your Sword.

Block Break

  • When block is broken you can't dodge or taunt for 3s.
  • Stamina resets back to full after 3s.
  • You cannot cake at 0 Stamina.
  • Stamina doesn't regenerate while blocking.
  • When releasing block, there is a 1s delay before Stamina is regenerated.
  • Stamina regenerates when attacking.
  • Default Stamina regeneration is 20 Stamina per second.

New World Tank Guide: Taunting & Threat

Taunt

Tank Academy: Taunt & Threat | New Earth

To taunt an enemy as a Tank in New World you need a weapon that has a jewel slot.

You and so need a Carnelian precious stone; you need to cutting it yourself or buy a cut gem.

With the Brimstone Sands update, you can further customise your Carnelian Gem by encasing it to get increased benefits.

Once you have both of these, you lot also need to be using a sure weapon type that has an power that applies a Taunt.

Drag the Cut Carnelian gem onto the weapon with a precious stone slot to actuate it.

Taunt Abilities:

  • Sword and Shield
    • Shield Bash
    • Defiant Stance
  • State of war Hammer
    • Shockwave
  • Great Axe
    • Reap
  • Hatchet
    • Berserk
  • Greatsword
    • Roaring Rupture
  • Rapier
    • Riposte
  •  Spear
    • Vault Kick
  • Blunderbuss
    • Claw Shot

The Sword and Shield has 2 taunt skills making it very useful for maintaining aggro. Other very good Tank weapons include the War Hammer, Great Axe, Hatchet and Greatsword. Aside from those, the other weapons generally wouldn't exist used for Tanking even though they have the possibility to taunt they don't offering equally much utility.

You cannot rely only on taunt skills to maintain aggro of enemies. This is considering at best yous would have 3 taunt skills, but they have reasonably long cooldowns and at that place are sometimes situations where enemies are spread out and your taunt simply won't achieve everything.

Taunt sets your threat a fixed percentage above the current highest threat-holder. Then, if you use Taunt to initiate a fight, your initial threat will be rather depression meaning you could lose taunt once the taunt timer runs out.

Taunt Icon

Taunt Icon

This is the icon that appears in a higher place the enemy health bar when an enemy has a physical taunt applied to it.

The merely downside to following this icon is that you can see any debuffs applied to an enemy whether y'all applied it or someone else, so you might see this icon even when someone else has the enemy taunted.

Threat

Y'all can maintain aggro of enemies even without a taunt by making sure you lot generate the most threat.

Methods of generating threat:

  • Slotting a Carnelian Jewel into a Weapon – This increases your base threat when you lot assault the enemy (varies depending on gem quality).
  • Healing – Yous generate threat from healing equal to the amount of wellness that is healed by the spell used.
  • Damage – Threat is generated by causing harm and the more than damage you lot exercise the more threat that is generated.
  • 'Hated' gear perk – not usually needed when using a Pristine Carnelian simply may be helpful for newer Tanks.

Carnelian Gems offer varied levels of threat depending on the quality of the jewel you apply.

  • Cut Flawed Carnelian – generate +100% more than threat.
  • Cutting Carnelian – generate +200% more threat.
  • Cutting Vivid Carnelian – generate +250% more than threat.
  • Cut Pristine Carnelian – generate +300% more threat.

When using a Cutting Pristine Carnelian, you should be able to maintain aggro of enemies without needing to use the Hated trait on your gear.

Enemy not aggroed by yous

Untaunted Enemy

When you wait at the enemy, if they take the grey outline effectually their wellness bar, yous do Not have them taunted or aggroed, and then you lot either need to crusade a taunt skill or you demand to generate more threat.

Enemy aggroed to you

Taunted Enemy

When the health bar has the carmine outline such as this one, this is the indication that y'all have the enemy aggroed onto you. You'll get this when you taunt an enemy with a taunt skill or when you've generated the most threat.

How Does It Work?

You should instigate combat by attacking the enemy with abilities or light and heavy attacks to generate threat and and then cast your taunt skill. It's as well a skillful thought to be the first person into combat every bit enemies volition usually target you if you're first to be within range of them.

When yous have aggro on an enemy, the nameplate will have a bright carmine highlight around information technology. Enemies as well have a visible debuff above their health bar

Each enemy has its own threat tabular array which ways you need to make certain you are generating threat on everything even the enemies that might be stood exterior of a stack since they may assault your group members.

Maintain threat and taunt by casting your taunt skills but making sure to spread them out, don't cast them all back-to-back and and so have no taunt available. Make sure you exist light attacking enemies with your Sword especially, you should have the Refreshing perk on your Sword which will reduce your cooldowns but also assistance you to maintain threat. Light Attacking is also adept with Hatchets and Slap-up Axes but with War Hammers and Greatswords you'll desire to be Heavy Attacking.

New Earth Tank Guide: Consumables

There are many consumables you lot tin use as a Tank to give you a range of different benefits when going into content.

  • Trophies
  • Food
  • Potions
  • Weapon Coatings
  • Honing Stones
  • Incense
  • Oakflesh Balm
  • Gemstone Grit

Trophies

Trophies are items that can exist stored in whatsoever owned houses that you accept.

You can put 5 trophies in a business firm but only 1 of each specific trophy.

You can own iii houses and you lot can stack 3 of the aforementioned trophies by using ane in each house.

When going into end game content you lot should always brand sure y'all are using the correct trophies to give you an extra advantage confronting the enemy blazon you'll be fighting.

Gainsay Trophy

Grants a bonus to damage when fighting against the enemy blazon.

  • Minor – 3%
  • Basic – 4%
  • Major 5%

So based upon the content y'all are doing you'll want 3 of Corrupted, Lost, Ancients, Angry Earth or Wildlife trophies, i places in each of 3 homes.

Even if you cannot afford the Major Bays, it's nevertheless worth using the Minor ones as they are so cheap to purchase, easily picked up from the Trading Post for 200-300 gold and with iii of them you lot'll get a ix% damage bonus against the enemy type.

Food

You need to make sure yous are using food that will aid y'all reach the Attributes mentioned before of either 300 STR/200 Con or 200 STR/300 CON. There are a number of options you can use merely here are a few of the top foods to employ.

  • Roasted Gnufish [+forty STR]
  • Roasted Rabbit with Seasoned Vegetables [+xl CON]
  • Carrot Cake [+26 STR +16 CON]
  • Turkey Thigh with Pan Gravy and Spiced Wild Berries [+24 CON +16 STR]

Potions

Potions once once more will work in a similar style to the residual of your setup. Y'all'll use specific Ward Potions when in combat with a certain enemy blazon.

Infused Ward Potion
Increases damage assimilation from x by fifteen% for 30 seconds or afterward receiving damage 15 times.

Use either Ancients, Angry Globe, Animate being, Corrupted, Lost depending on what yous are Tanking.

Potions have a 30 second cooldown but will be accessible more quickly if you use the Refreshing Toast perk on your Earring.

Potions have a unlike cooldown to Regeneration Potions, so it is possible to utilise things such as Health Regeneration Potions alongside your Ward Potions

Weapon Coating

Even every bit a Tank it's worth also using Weapon Coatings which should exist matched once once more to the enemy type.

Infused Coating
Employ: Apply to currently fatigued weapon. Gives a maximal bonus to damage against enemy type. Lasts for 40 minutes or upon unequip, whichever comes first. Only i Coating may be applied to a weapon at a time. Coatings stack with Weapon Traits.

Employ either Ancients, Angry Earth, Beast, Corrupted or Lost depending on what you are Tanking.

Honing Stone

Since you are stacking impairment sources you tin add a Honing Stone to this as well. Make sure you are holding your weapons and it's non sheathed and then y'all can apply it.

Honing Rock
Increases weapon impairment by ?% for ? minutes.

  • Weak – 4% for 25min
  • Common – 5% for 30min
  • Strong – six% for 35min
  • Powerful – 7% for 40min

Other

Nosotros've already mentioned harm absorption in a higher place, if you want to reduce impairment even more than then y'all can effort using Incense, Oakflesh Balm and Gemstone Dust. Each 1 does something unlike, so you don't demand to use all of them at the same time, merely it can be worth carrying them to use at moments where they are needed.

Incense
Increases resistance to all Afflictions by ? for ? minutes.

  • Powerful – 50 for 30mins
  • Potent – 40 for 20mins
  • Mutual – 30 for 15mins
  • Weak – 20 for 10mins

Oakflesh Balm
Increases absorption of Concrete damage types past ?% for 20 seconds or until whatsoever damage is received 15 times.

  • Powerful – 35%
  • Strong – 25%
  • Common – 17%
  • Weak – 10%

Gemstone Grit
Increases absorption of Elemental damage types by ?% for 20 seconds or until any harm is received 15 times.

  • Powerful – 35%
  • Potent – 25%
  • Common – 17%
  • Weak – x%

New Earth Tank Guide: PvE Content & Finish Game

The core of the PvE End Game in New World is Expedition and Mutated Expeditions.

Expeditions are 5-person dungeon-similar content with varying enemies and enemy types. When you move onto the harder version of these Expeditions y'all take Mutated Expeditions which have 10 levels of difficulty. When an Expedition becomes mutated, the enemies will proceeds additional power and the difficult will scale with each level of mutation.

In that location has besides been some PvE content announced – Leaderboards are currently being worked on and should be introduced soon.  A new Trek is due to release at the end of 2022 that combines Amrine with Starstone there are also multiple Expeditions due for release in 2023. Finally, a Sandworm Raid Dominate has been announced which will bring another great addition to the games PvE scene.

New World Tank Guide: Expeditions

Aroused Earth

Genesis

Barnacles & Black Powder (Last Dominate)

Enemies weak to Fire, Hatchet, Great Axe and Sword damage.

Ancients

Lazarus Instrumentality

Starstone Barrow

Ennead (1st & Last Boss)

Enemies weak to Lightning, War Hammer and Void impairment.

Corrupted

Dynasty Shipyard

Tempest Center

The Depths

Ennead (After 1st & before Concluding Dominate)

Enemies weak to Arcane, Blunderbuss, Bow, Musket, Rapier, Spear and Nature impairment.

Lost

Amarine Excavation

Barnacles & Blackness Pulverization

Enemies weak to Nature, Ice and War Hammer damage.

New Earth Tank Guide: How To Tank

Once you are set and accept everything every bit mentioned higher up it all comes down to the bodily Tanking.

The most of import thing is to ever brand sure you lot are ahead of your group when running through content, this will give you more risk at gaining the initial threat and aggro of enemies, especially enemies that are spread out.

As yous head into combat it's a skilful idea to pb in with Shockwave from your War Hammer to proceeds the AoE taunt of the enemies only to also cause a number of effects to those enemies. This may vary depending on which weapon choices you've made.

Your main objective is always to taunt enemies and then try to keep them turned abroad from your group so they can do good from the backstab harm.

You should never just taunt enemies and stand property block. You are setup using all of the above things, so y'all are able to perform more than just a cake Tank. If you practise this, you'll also notice that your healer will frequently gain aggro of enemies and possibly die.

Yous should try to hitting all of your skill cooldowns and include Calorie-free Attacks in between them. With your Sword y'all want to bandage frequent Light Attacks to benefit from your weapon perks. With your War Hammer you should be Heavy Attacking for damage, and you activate all of your passives by doing and so.

When information technology comes to blocking attacks, you need to learn which attacks should be blocked, which should be dodged and which attacks can be Tanked unblocked. The reason why you want to go setup with all the correct gear, perks and gems is to maximise reducing your incoming damage and then yous tin can effectively practise all of this without dying, and while you'll need to rely on your healer, by reducing the amount of damage you receive y'all make information technology considerably easier to survive and go far easier for the Healer to keep you lot live.

Tanking is never simple because you're at the forefront of all mechanics, and in that location are quite a few situations that have specific mechanics for the Tank to deal with, so this is something you'll acquire over fourth dimension by gaining experience completing content.

Every bit y'all progress from the base Expedition onto the Mutated ones, everything plays much the same way. You take increasing amounts of impairment, merely the enemies and mechanics are the same. And then it's a practiced idea to brand sure yous learn how to consummate the base expeditions and then move onto the Mutated versions. You lot tin pretty much manage Mutations upwardly to M4 or M5 with a bones gear setup but when you're working past those up to M10 it's essential to exist using the top end gear to mitigate the increased incoming harm.

New World Tank Guide: Beginner Tanks

Fortunately, in New World yous are able to crusade damage even equally a Tank. Manifestly, you won't be hitting the top end of DPS, simply yous tin level upwards your character and progress as a Tank.

Personally, I like to begin the early levels by using a War Hammer. This is a very solid Tank weapon but too gives you lot a good amount of damage.

Once you unlock the 2d weapon slot then using a Sword and Shield is the side by side important thing to practise.

If you lot are serious virtually Tanking and progressing as a Tank and then the best style to level up is by completing expeditions and by completing Alliance missions. Expeditions all accept suggested levels in which they should be washed and then running Amrine at level 25 to 35 gives yous run a risk to practice Tanking while also collecting gear suitable for your current level. And so at level 35 y'all motion onto Starstone.

In-between that the Brotherhood missions are important because this is where you'll selection up your main Tank gear and fill in any gaps where you don't have a good piece of gear. Alliance gear always drops with specific perk so if you're in need of a weapon, shield or armor to lucifer your electric current level then you can always pick up something decent here. You besides want to progress your Alliance rank and so you tin can purchase Gypsum Orbs later down the line which will help you to boost your gearscore.

In one case you reach level 60, once more the Alliance gear is good to pick up as a first set up of gear. Merely you'll need to exist pushing up your gearscore then you tin can get better gear and complete harder content. To practise this you'll need to do 2 main things.

  1. Elite Chest Runs
  2. Gypsum Orb Farming

Aristocracy Chest Runs are normally mass events where many people run around an Elite PoI together, burning downwards bosses and looting Elite Chests that can be opened once each twenty-four hours. At lower levels you get gearscore increases from these quite oft merely as you get closer to 600 gearscore yous'll discover it deadening downward.

Ever employ Gypsum Orbs to at the Gypsum identify to open Weapon Cache of the specific weapons you're using, so almost likely War Hammer, Sword and Shield. You can farm a lot of Gypsum Orbs by doing quests in Level 60+ areas, especially Brimstone Sands. And you should also try to subcontract some daily so you can merely guarantee gearscore increases past opening specific boxes daily.